2025-11-24 Character creation for Kinetic Energy ================================================ This page is about character creation for Kinetic Energy. I usually like to write a character or scenario generator instead of using the rules as-written to check whether they make sense. It allows me to see dozens of characters in a few seconds (once it's done). This time, I want to take it slowly. I'm aiming for three characters. I want a pilot, a fighter and a rogue. Let's call them Sam, Trent and Urs. Sam --- I need a family name for Sam. I rolled 6/6 and 3/3, so stopping here. The name is "Cein". Attributes: Strength-9, Dexterity-6, Endurance-10, Intelligence-9, Education-4, Status-6. Ideal for a Spacer career! Rolled a 5 so got accepted. Got Fight-1 and pick Knife-1. The only career with Pilot is Logistics, so I'm going to spend a term there. Rolling 5 2 5 6, so getting Vehicle-1 and picking Car-1, Computer-2, Fight-1 and picking Handgun-1. Sounds like a hacker-driver career. Let's roll for Twist of Fate: 10 is barely ≤ Strength or Endurance. Phew! 20 years old. Let's go for another term in the same career. Rolling 1 5 3 4 so now we're at Knife-1, Handgun-1, Car-1, Computer-3, Engineer-1, Medical-1, Pilot-1. Sam is 24 years old and learned to pilot a ship. And got even more into computers. And basic field medic training. Ominous. Let's roll for Twist of Fate: 10 + 1 is no longer ≤ Strength or Endurance. Oof! Rolled a 5. Stranded! Growing older, seeing life pass you by, opportunities slipping away. Oh no! Rolled a 2 on the ageing table: Dexterity-5. * Trying to escape with 3d6 ≤ 10 but rolled a 16. Rolled a 1 on the ageing table: Strength-8. Sam is 28 years old. * Trying to escape but rolled a 14. Rolled a 4 on the ageing table: Intelligence-8. Sam is 32 years old. * Trying to escape but rolled a 12. Rolled a 1 on the ageing table, again: Strength-7. Sam is 36 years old. * Trying to escape but rolled a 15. Rolled a 4 on the ageing table, again: Intelligence-7. Sam is 40 years old. * Trying to escape and rolled a 10! Rolled a 4 on the ageing table, again: Intelligence-6. Sam is 44 years old. Ouch. Spent 20 years on this cesspit of a planet. Twenty years! That intelligence loss is probably due to heavy drinking. With my referee hat on, let's call this desert planet … rolling 4/2, 3‍/4, 3/2, 6/1 … "Orbiilis", let's make it "Orbi Ilis". That's it, Sam is off to the adventuring life. Rewards for one successful term. Rolled a 5 and got a Contact. Rolling for a name: 4/2, 4/4: Orno. This Mr. Orno is Sam's contact back in the long haul business. The company is called … rolling 1/3, 6/5: "Quality Intelligent", let's call it "Quality Intelligence". An imperial news courier? Or perhaps part of a spy network. Sam Cein. Strength-7, Dexterity-5, Endurance-10, Intelligence-6, Education-4, Status-6; Knife-1, Handgun-1, Car-1, Computer-3, Engineer-1, Medical-1, Pilot-1. Contact: Mr. Orno. Trent ----- Time to look at Trent the wanna-be fighter. Last name? 6/2, 6/2, 3/1, 5/5: "Sosoitti". Attributes: Strength-7, Dexterity-8, Endurance-6, Intelligence-9, Education-4, Status-5. Well… that doesn't look good for a Spacer career! There's an option to learn how to fight in the Diplomacy service (Bureaucrat career), so perhaps let's try that. Suitability: Rolled a 3. Made it! Get Bureaucracy-1. Four years in Diplomacy: 2 6 3 4 is People-1, Literacy-1, Culture-1 and an increase to Bureaucracy-2. No fighting! Twist of fate: Rolled a 4. Made it! 20 years old. Let's try some more of the same: 3 3 1 2: Bureaucracy-2, Culture-1, Literacy-3, People-2, Deception-1. Still no fighting. Twist of fate: Rolled a 5. Made it! 24 years old. More! 3 5 5 3: This is turning out to be a poet! And we got some fighting skill. Let's use rifles and knives. Knife-1, Rifle-1, Bureaucracy-2, Culture-1, Literacy-5, People-2, Deception-1. Twist of fate: Rolled a 2. Made it! 28 years old. One more, just one more: 2 6 5 6. Knife-1, Rifle-2, Bureaucracy-6, Culture-1, Deception-1, Literacy-5, People-3. Twist of fate: Rolled a 7 vs. Intelligence (9) - 3 previous terms. Oh no! Rolled a 4: Cancelled. Trent has been accused of being a traitor -- an expelled from the diplomatic service. 32 years old. Perhaps it would be good to try some other career and suffer an almost certain twist of fate? Just to get a broader skill selection? I'm feeling courageous! Let's do this. Let's see if they will take Trent as an officer. Rolled a 6 vs. Strength 7. Suitable! Get Fight-1 and picking Handgun-1. 33 years old. Learn stuff: 1 3 2 6. Picking unarmed combat for that last Fight-1. Handgun-1, Knife-1, Rifle-2, Unarmed-1, Bureaucracy-7, Culture-1, Deception-1, Diplomacy-1, Literacy-5, People-3, Tactics-1. But now comes the bitter truth: Rolled a 5 vs. Strength (7) - 4 previous terms. Obvious fail. Rolled a 1. Blood feud! I guess Trent sent the assassins after the wrong target. It was … rolling 4/1, 4/5, 2/3, 6/3 … "Onbe Esre". The House of Esre is coming after Trent! But Trent survived and that's good enough. 37 years old. 37 years old means a roll on the ageing table! Rolled a 2, Dexterity-7. Got 3 terms without issues, so rolling for Bureaucrat rewards: 4 1 3. So a companion and better intelligence and status! The companion is called … 5/2, 5/4, 6/1, 1/1 … "Quveisa" and gets Strength-10, Dexterity-9, Endurance-8, Intelligence-8, Education-4, Status-7. I guess both of them didn't like school too much. Trent Sosoitti: Strength-7, Dexterity-7, Endurance-6, Intelligence-10, Education-4, Status-7; Fight-1. Handgun-1, Knife-1, Rifle-2, Unarmed-1, Bureaucracy-7, Culture-1, Deception-1, Diplomacy-1, Literacy-5, People-3, Tactics-1. He wanted to be a fighter and did that, but on the way he ended up being well read, a true poet, and astonishingly comfortable with the machinations of forms, taxes, reports, grant proposals, project management, slide-decks and spreadsheets. Companion: Quveisa, Strength-10, Dexterity-9, Endurance-8, Intelligence-8, Education-4, Status-7. Enemies: House of Esre. Urs --- So Urs. Name? 2/5, 2/6, 5/4, 5/3: Xegevela. Attributes: Strength-2 Dexterity-7 Endurance-6 Intelligence-6 Education-2 Status-10. With the correct rewards, he might even get into nobility! Let's get into a Bureaucrat career! Rolled 7. Gain Bureaucracy-1. Get into Management. Roll 2 6 1 4. Bureaucracy-2, Deception-1, Crime-1, People-1. Twist of fate? Rolled a 9 ≤ 10, so nothing happens. 20 years old, 1 term. Move into Services. Roll 4 4 2 4. Whoa! Bureaucracy-2, Deception-1, Computer-1, Crime-1, People-1, Science-3. Twist of fate? Rolled a 7 ≤ 10-1, so nothing happens. 24 years old, 2 terms. Move into Diplomacy. Roll 2 1 3 1. Bureaucracy-2, Deception-3, Computer-1, Crime-1, Literacy-1, People-2, Science-3. Twist of fate? Rolled a 7 ≤ 10-2, so nothing happens. 28 years old, 3 terms. Stay in Diplomacy. Roll 3 3 6 1. Bureaucracy-3, Deception-4, Computer-1, Crime-1, Literacy-3, People-2, Science-3. Twist of fate? Rolled a 7 ≤ 10-3, so nothing happens. 32 years old, 4 terms. Let's stop here, no ageing. Four terms completed means rolling for four rewards. 5 1 5 6. No nobility for Urs! An increase in Intelligence, two patrons and a membership! Roll for membership: "Sector Trade Guild". Caring about safety and people. That seems so strange with all the Deceit! Perhaps it's a kind of Underground Railroad, transporting enemies of the empire to the outer systems under the cover of regular supply runs. That gives us the keywords for the patrons. Rolling up two names: Onorce and Bia. Onorce is a resistance organiser on Xerailri station, secretive, involved in Deep Sewer Maintenance and Management. Bia is a local crime lord involved in skimming material off imperial production and smuggling it to a rebel base. Urs Xegevela. Strength-2 Dexterity-7 Endurance-6 Intelligence-6 Education-2 Status-10; Bureaucracy-3, Deception-4, Computer-1, Crime-1, Literacy-3, People-2, Science-3. Patrons: Onorce and Bia. Membership: Sector Trade Guild. #RPG #2d6 #Kinetic_Energy